![]() ![]() The average will be a "house" or "condo", giving about 80%-100% of the Land Price. Rent collections will pay you what the land is worth every year. Land at well developed areas go for about $20k-$40k and thus sells at $120k-$240k.Ĭompare this to your residents earning money at a rate of $1k-$3k early on and you see how much of an impact this is. Put land next to a Nature combo and some trees, and it'll be worth $10k, giving you $60k. That means you need to get your land price as high as possible before putting down a housing plot. Initial sales give you 6x the land price. But otherwise, you'll have to live on housing and land price. Though on a second run, you can import your starting resident with a lucrative job like Martial Artist ($6k) or Mafioso ($8k) and instantly start off with a decent cashflow. Your residents are dirt poor - they'd take a few years just to get to the $2k wage level. On your first run, most of your cashflow comes from selling housing land. Kairosoft tuned down combo guessing on future games because of this. It's very poor design to expect people to guess combos, because most of the fun, challenge, and replayability is when you know all the combos and are trying to figure out how to mix them best. You'll probably have to look up combos on a wiki. The more they spend, the more you get tax.īaby the game.be patient. People getting richer, upgrading their houses, an spending more. Switching all these people to the higher paying job will NOT even dent your $300,000.įrom then you'll start seeing a snowball effect. By now you should have just about 12 - 18 people at MOST. ![]() When your office building discovers new higher paying jobs, switch your population over. If your secretary says more people want to move in, make another small block of housing units close to the town center. ![]() If you do EXACTLY as i say you WILL exceed the $300,000 mark the game starts you off with. Next step, just let the game sit for about one game year. So if you can make more than that at the beginning, that means you're making dough. Remember, the only real expense at the very beginning of the game is the monthly $2000 you have from the office building. People move in (more income), business starts growing (more income). And that's all you need for a while! Watch it grow. I place the houses and the business as close as I can because the little sprites can't travel very far at the beginning. This will become your town center! And anything you build in the next couple of hours should be around this area. Next to this block (or across the street) I have the office (to discover more types of jobs), Chinese restaurant, steak house, bakery, florist, a park and a deli (a bit later on). At the beginning of the game, all I did was buy about 8 vacant spaces all in a nice little compact block surrounded by road. The game gives you more than enough money to get you started. You probably don't notice but all you talk about is build build build - which is the worse thing you can do when starting up this game. What you do in the beginning of the game is very important in these city simulation games. Although it sounds crazy and limiting to have two offices within a couple squares of each other, this is potentially the best combo in the game. Office, City hotel, Office (yes a second one). There you have it, do this and you will be rocking in this game. Therefore I recommend building like this, where 'R' is a road, '#' and '*' are business combos, and 'X' are houses where people live: # X # When you do this, and they upgrade their properties, they end up paying loads of tax and this is the solution to your money problem. What you need to do is spread out the scaling benefits of combos to as wide an area as possible in order to raise land values, INCLUDING land values of the resident's homes. This is very important, and turns out to be the secret to succeed. So you can still qualify for a combo by placing buildings at the following 'O' locations: O X O ![]() The window is a 3x3 grid like this: X X X Remember this when you are comboing with buildings that are 2x2. Important: To successfully combo, the three buildings in the combo have to have AT LEAST 1 SQUARE of their territory inside what I could call a combo-window. The mega large office you get way late in the game has range 10. Important: The range from which an office building can discover jobs from closeby businesses is 5 tiles. There is a secret to building in this game, or an understanding that you need in order to succeed, but unfortunately the game never makes this information available to you. ![]()
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